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3darchstuffs

15 REATAURANT INTERIOR IN UNREAL ENGINE. EPIC GPULM. BAKED LIGHTING. EXE.

15 REATAURANT INTERIOR IN UNREAL ENGINE. EPIC GPULM. BAKED LIGHTING. EXE.

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DESCRIPTION

This project is done in Unreal Engine 5 using the baked lighting technique with the help of Epic GPU Light mass.

We used Epic GPULM because it's the most realistic rendering technology available right now in Unreal Engine for a Real-Time and VR experience on your Unreal Engine projects, and one more reason to use EGPULM was the speed of the light bake and can be used on PC with any graphic card.

The scene is with improved lighting and ray-traced reflections. All light maps are baked with an EPIC GPU baker, we used ray tracing to give you the best quality reflections. If you do not have a RTX graphics card, don't worry - it's already turned off, which you can enable from the menu that comes when tab is pressed. Enjoy the scenes with baked lighting and ray tracing reflection and translucency. The scene has 22 animated cinematic cameras included for PC and social media. We put a great effort to make this scene photo realistic with great performance! We made the improvements in geometry of existing objects to optimize their behavior in Unreal Engine.

The whole scene is optimized for any GPU you have. We also recommend using an RTX graphic card with for greater performance and with realistic reflection and translucency in Realtime.

For support, contact- info@3darchstuffs.com.

 

 

  
  

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FEATURES:

Get full immersion! With this scene, you can experience the architectural scenes as never before. The scene is done in Unreal Engine 5 using Epic GPULM compatible with RTX graphics cards. The scene is done with improved lighting and reflections, new textures and materials, and all the models are highly optimized geometry.

Collision: Yes, on all objects.

Triangles drawn. 500000-5000000.

Draw Primitive Calls. 300-1500.

LODs: Yes. Highly optimized LODs are done on all the objects.

LOW POLY. The number of triangles has been reduced on all the objects having more than 25K triangles, making the meshes highly optimized.

Number of Unique Meshes: above Around 1K.

Number of Materials and Material Instances: above 300.

Number of Textures: above 300.

Texture Resolutions: 1K to 4K.

 

Some Epic Free to use Epic Contents are used to make the scene like mega-scan, advance glass pack and automotive material pack, Nvidia DLSS, and Async Loading screen.

Supported Development Platforms:

Windows: YES